Introduction to Political Technology
2023-2024
Course Handbook
A one year course for anyone who believes in technology as an important cause of social change. Participants will have the opportunity to observe and experiment with real-world emerging practices in organising and governance.
At Newspeak House we approach education in an agile way, tailoring activities to the needs and interest of the students, as well as adapting to events in the world as they unfold. Therefore this handbook is a constant work in progress, starting as just an outline with new material and activities added as the course progresses.
Orientation
Please mark the weekend of Saturday 30th September & Sunday 1st October on your calendar. These dates are reserved for orientation and introductory sessions, providing a chance to meet your fellow students and faculty and get an overview of the course this year.
Register ↗️Agenda ↗️
2023 Fellowship Candidates
Faculty
Edward Saperia
[email protected] • @edsaperia • newsletter
Edward is the dean of Newspeak House, responsible for setting its research direction as well as the day-to-day running of the college. His area of study is infrastructure for organising and network development, and he spends his time trying to connect up bits of civil society, or making tools to do so: chair Centre for Democracy, board member Compass, director Civic AI Observatory, steward docs.plus, co-author Reorganise, co-founder Data Collective, co-founder Tech for Good Organisers Network, founder Environmental Permit Data Service (coming soon!)
Matt Stempeck
[email protected] • mattstempeck.com
Matt Stempeck is the librarian of Newspeak House. He curates the Civic Tech Field Guide , the most comprehensive collection of democracy tech projects anywhere. He helps the college learn what's worked, what hasn't, and how not to be the latter, and also help initiatives to connect into related work being done across the field.
Matt's professional background includes stints as Microsoft's Director of Civic Technology, Hillary Clinton's Director of Digital Mobilization, and MIT Media Lab's Center for Civic Media's leftover-catering-consuming Master's student. He's based in Lisbon, Portugal, and will panel for travel.
Dr Zarinah Agnew
[email protected] • zarinahagnew.com • @zarinahagnew
Zarinah is a neuroscientist by training. After spending over a decade in academia, they left to study the science of groups of brains - that is, humans in collectivity.
Alongside their work with the college, Zarinah runs three nonprofits aimed at experimental aspects of society, collective transformation and para-institutions. The Social Science Observatory is dedicated to the study of social science in the wild, Alternative Justices works towards abolitionist community-based harm prevention and response, and District Commons engineers experimental spaces where humans can ‘be otherwise’. Together, these strands allow both the prefiguration of new social configurations, as well as the study of their transformational potential.
Dr Joshua Becker
Joshua Becker is an Assistant Professor at the UCL School of Management with 15 years experience as a practising mediator. Joshua researches collective intelligence with an emphasis on group decision-making and their teaching at UCL includes a module on Negotiation and a module on Technology and Collective Intelligence. Their research has been published in outlets including Science, Management Science, and Harvard Business Review. Joshua received a PhD in Communication from the University in Pennsylvania and completed a postdoctoral fellowship with the Kellogg School of Management.
Prior to graduate school, they worked professionally in mediation and communication training and has completed hundreds of mediation sessions including personal disputes, employer/employee conflict, and decision facilitation. Joshua also has deep experience in community building and currently serves on the board of trustees for Sunday Assembly London. In 2023, Joshua was ranked among the "Best 40 Under 40 Business School Professors" by popular MBA blog Poets & Quants.
Theodore Keloglou
[email protected] • nutcroft.com • @sirodoht
Theodore Keloglou has ten years of professional experience in building software, mostly in startups and small companies, across different industries. He is interested in how people can use technology to govern themselves, organise society, and distribute power in a fair way. He convenes Chaitin School, a software engineering community in London, England. He has built mataroa.blog, a privacy-first blogging platform, started Laniakea Books, a public domain publishing house, and works at Animorph Co-op, a company making software for medical devices. He has written “Letters from Prison”, a book on societal freedom. He blogs at nutcroft.com.
James Moulding
James Moulding is the Lecturer in Network Development at Newspeak House, he is also a former resident and Fellow of the 2016-2017 cohort. James is a network thinker, political campaigner and simulation and serious game designer.
James is the Network Development Lead on Involve’s UK Democracy Network, prior to which he was the Director of the Centre for Democracy, where he has been working to enhance the capacity of organisations and individuals across the UK democracy sector and increasing the strength and quality of connection between them.
James has enjoyed an eclectic career working across a range of different roles associated with technology, community development and political campaigning. He began his career developing a community of technologists working with real-time sensor open data, before co-founding award-winning air quality non-profit AirPublic. He went on to work with political fundraising startup Crowdpac, before launching the 2017 viral mobile game Corbyn Run and co-founding the pioneering UK Labour Party affiliated game development studio Games for the Many.
His other roles have included as co-founder of Campaign Lab, co-founder of Common Knowledge and as a National Coordinator of Extinction Rebellion.
Hannah O’Rourke
Hannah is a bridge builder and network maker, passionate about making politics more open, collaborative, and focused on the future. She has worked in political organising, coalition management and campaigning for over 10 years.
She is the co-founder of Campaign Lab, a community of technologists who research, test and embed new tools and new practices in political campaigns. She is co-author of the book Reorganise: 15 Stories of Workers fighting back in a digital age. She is an advisor to the Civic AI Observatory, and also an emerging AI and campaigning networkin Brussels focused on the EU wide elections. She was formerly the director of Labour Together and convened the 2019 Labour Election Review.
Dr Six Silberman
M. Six Silberman is the Lecturer in Sociotechnical Systems at Newspeak House. Silberman also works as a postdoctoral researcher at the University of Oxford, studying the regulation of algorithmic management in the ‘iManage’ Project with colleagues Sangh Rakshita, Dr Halefom Abraha, and Principal Investigator Jeremias Adams-Prassl.
Between 2008 and 2020 Silberman was lead developer of Turkopticon, a web application used by ‘clickworkers’ on Amazon’s Mechanical Turk platform. Between 2015 and 2020 Silberman worked at IG Metall, the trade union in the German manufacturing sector, on worker rights in digital labour platforms. Between 2020 and 2022 Silberman worked as a software engineer at Organise, a London-based social enterprise aiming to give people the tools, networks, and confidence to win positive change at work. Silberman publishes peer-reviewed research on data protection, worker rights, and environmental sustainability and information technology.
Mustafa Warsi
Mustafa Warsi is the Lecturer in Mechanism Design at Newspeak House. Warsi is a global macro researcher/trader at Marshall Wace Asset Management LLC trading commodities, interest rates and global equities. Previously, Warsi worked in quantitative macro investment solutions at JP Morgan, before which he worked on a Power Trading desk at DE Shaw and Co.
Warsi studied Pure Mathematics (BA + MMath) at the University of Cambridge with a focus on Algebra. Warsi also co-runs a charity in India to provide scholarships for girls from lower-caste communities.
Shad Gibran
Shad is a design professional of ten years. He’s worked in billion dollar companies and social enterprises to help them ideate, test and design the right things for their users.
Shad is also a former resident and fellow of the 2016-2017 cohort.
Sam Ballard
@baronblackmore • sunlightafterdark.com
Sam Ballard has two roles at Newspeak House. He is lecturer in game design, and also artist in residence. Sam has been designing digital experiences for over a decade, with an emphasis on user orientated design thinking methodologies to solve both creative challenges & system design. He is currently a designer at ZA/UM, the studio behind Disco Elysium.
As artist in residence, Sam helps the fellows' visions come to life, whether it's in the form of a website, branding, illustration, animation, or game. Feel free to ask him if there’s something you want help with!
Core Modules
Core modules are mandatory activities that all students participate in throughout the year, and are taught in collaboration by the entire faculty.
Self Governance
Students learn to organise themselves to live together and act as a student body. Students have the chance to experiment with and experience different forms of governance, and develop original systems for decision-making, policy development, resource allocation, and conflict resolution.
Module GuideFieldwork
Students will engage with a broad variety of emerging civic communities of practice and understanding how they work. Students will also familiarise themselves with the landscape of political technologies through exploring the library and undertaking a grantmaking exercise.
Module GuideFellowship Thesis
The culmination of the year’s work as students produce an original contribution to the field of political technology, both to demonstrate their sophisticated understanding of the field and to have a lasting real world impact.
Module Guide
Advanced Modules
Advanced modules, lead by a single faculty member, focus on more specific skills and understanding.
Sociotechnical Systems
How the ‘technical’ and the ‘nontechnical’ shape each other
‘Technical’ things like train cars, computer systems, power plants, and standards are shaped by ‘nontechnical’ things like laws, politics, business models, organisational culture, and the psychology of user groups and influential individuals. ‘Nontechnical’ things can in turn be (re-)shaped by new possibilities — or constraints — afforded by technical systems.
This module has no fixed curriculum. It aims to support Fellows’ projects and other ongoing work by serving as a place to discuss the interplay between the apparently ‘technical’ and the apparently ‘nontechnical.’ We will work out concrete ways in which to do this as we go along. This could include going to external events, formal presentations, informal discussions, reading, empirical research, system building, or other (joint or individual) activities, as best support Fellows’ ongoing work.
Silberman has previously worked as a programmer in nonprofits and social enterprises and as a trade union official, and now works in a law school studying technology policy. Silberman’s practical experiences and some familiarity with literatures in human-computer interaction, sociology of technology, and technology policy will support our discussions. It is expected that Fellows also have diverse experiences and backgrounds. Fellows will be expected to bring these experiences into our discussions to reflect on, understand, and support one another’s ongoing work.
Module GuideDecision-making
There is no such thing as an independent individual: everything you do and know and think is shaped by other people.
This module will develop a sociophysics-based framework for understanding and engineering decision-making in teams, organizations, and networks. A core component of this module will be experiential learning activities that engage you directly in real and simulated decisions. Each activity will be linked to a formal computational model of decision-making that explains macro-level outcomes as a result of individual agent behavior. This module will present a practical survey of the emerging field of collective intelligence with a focus on technology-enabled solutions for optimizing decisions.
Module GuideMechanism Design
If game theory is the study of optimal decision-making by agents given a set of resources, utilities, and constraints, [i.e. given a decision architecture, how should agents behave?] then mechanism design is the study of the inverse problem, namely, given a set of desirable behaviours, how do we design a decision architecture so that agents playing this game converge to the desired behaviour?
i.e if microeconomics is the science of predicting the behaviour of optimising agents, then mechanism design is an attempt to engineer that behaviour.
We will first specify motivating cases, then lay out the theoretical foundations of the field in the abstract, go through some results, and then see what they can teach us about those case studies.
Module GuidePolitical Organising
As technology reshapes the political landscape, traditional wisdom in political strategy is being upended. This offers huge opportunities for campaigners and political institutions, but also challenges.
In this module, you will learn about the current state of political campaigning and organising in the UK and explore how this is being changed by technology. It is designed to support students to develop and operationalise their own political strategies for the causes they care about.
How can you make change actually happen? What pressure points can you target? This module will teach you how to navigate the realpolitik of the political system and how to make lasting systemic political change.
Alongside this, students will learn about theoretical cutting edge of technology in organising. How do you run a decentralised campaign effectively using the platforms available? What tools are best for organising in your own campaigns?
Module GuideOpen Source
Open Source is not just open source. One can claim it’s also a movement, but it’s even more than that. It’s a fresh mode of production. It’s Kojin Karatani’s mode of exchange D. It’s anarchism’s direct action. It’s real world gift economy. It might even be a paradigm-shifting spark for the next phase of humanity’s economic substratum. Let’s make it so.
This module’s content is real world open source contribution. We will gather for a few hours every two Mondays and try to have a useful and meaningful impact (large or small) to an open source project (ours or someone else’s).
Module GuideNetwork Development
Networks surround us, support us and breathe through us. When people think of networking, they may think of handing out business cards at a conference, selling themselves to the crowd. But they can be so much more.
In this module we’ll explore network development as building community, as developing the spatial awareness of social interactions, helping disparate and disconnected groups to get to know each other so they can work together.
Together, we will work to understand the building blocks of networks and a key set of practices that can enable you to better understand and weave community interaction wherever you are, including network mapping, asynchronous events, handbook practices, seeing as a network, communication channels and network leadership behaviours.
Module GuideGame Design
Games are systems carefully designed to evoke specific emotions in their participants. Political regimes in the real world are in fact also such systems, albeit for different ends. What can the craft of game design teach us that is applicable to designing policy? In this module, you’ll learn some game design theory from the commercial games industry, and also get hands-on experience of making game-design decisions.
Module GuideFuture Crafting
In this module, we tackle issues of prediction, risk management and forecasting and how these tactics influence the future. There is a difference between predicting what is likely given where we are now and the current conditions, compared to creating possibility. All too often futurism conflates these two. Worse perhaps is our collective confusion about the difference between risk and uncertainty. Here we introduce the concepts of future-crafting and hyperstition, and discuss how these approaches might open up imaginary space in the future.
Module GuideService Design
This course introduces students to the fundamentals of product and service design, exploring the entire design process from concept to execution. Students will learn how to identify user needs, ideate solutions, create prototypes, and deliver user-centric products and services.
Module Guide
Pastoral Care
Even in communities where everyone has the best of intentions, things can sometimes go wrong. Our pastoral team are experienced in community harm prevention and response, and we will proactively deal with any conflicts or pastoral issues should they arise. Please take time to familiarise yourself with our pastoral care programme, as we all have a role to play in keeping community members safe.
Pastoral Care Guide for Students